© 2018-2019 by Katherine B Taylor. Not affiliated with Monte Cook Games.

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ABOUT THE CREATOR

ĀO, VI NI "KATE" SHŪRRO!

 

Hi, they call me "Kate"! I'm 795 years old, which is pretty young for an elf. My favorite color is turquoise and my favorite fruit is mango. I'm a huge nerd, an undergraduate linguist, and my number one role model in life is Jon Ronald Reuel Tolkien (Jirt).

 

This semester I had the opportunity to make a language, something I've been casually playing around with, under the guise of "grades" and "getting a degree". I thought it would be interesting to create a conlang that I would actually get to speak in life for creative fun. I’m a big fan of tabletop RPGs and LARPing, so I decided to create a language that could believably fit into the world of the latest game I have been playing, Numenera. Language is somewhat vaguely touched upon in the game materials, mostly in reference to the mainland lingua franca, Truth. From the mentions in the game, I guess that Truth borrows vocabulary and sounds from both English and possibly Greek, with a mild Sapir-Whorf idea of it being strictly organized grammatically and syntactically to promote truthfulness in speakers. It is my hope to eventually create what I think of as Truth, as well as another language from the same locale as Seaspeak, Laido, and then play around with a prolonged contact scenario between island languages with minor borrowing from Truth. There is a “pidgin” language, Ayon, mentioned in the game as also spoken in the Rayskel Cays location, which is more widely spoken than Truth. I see Seaspeak, thus, as only the beginning of a network of possible conlangs.

 

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